About Me
As a second-year B.Arch student at USC, I explore how progressive material strategies and walkable urban design can reshape our cities. My work focuses on environmental performance, site-specific materiality, and public-realm integration to foster sustainable, pedestrian-centered urban environments.


Education

University of Southern California B.Arch
2030
GPA: 3.7
Studio GPA: 3.9

Design Tech High School
2025
GPA: 4.32


Employment

Autodesk
Campus Leader | Aug 2026 - Present
Student Ambassador | Jan 2026 - Aug 2026

MAAN Global Development
Project/Construction Management Intern | 
Jun 2026 - Aug 2026

Silicon Valley Clean Water
Engineering Intern | Apr 2024 - May 2024

D.Scheme Studio
Architecture Intern | Apr 2024 - May 2024

Noodelist
Marketing Intern | Oct 2023 - Nov 2023

Organizations

Alpha Rho Chi, Andronicus Chapter
Professional Architecture Fraternity

Descent Magazine
Multimedia Creative


Skills

Adobe Photoshop
Adobe Indesign
Adobe Illustrator
Adobe Premiere Pro
Architectural Drawings
Davinci Resolve
Excel
Grasshopper
Marketing
Model Making
Sketchup
Rhino 3D
ARCH105B A2
Spring 2026
Instructor: Jia Zhou Zhu
Software Used: Touchdesigner, Adobe Premiere Pro, Rhino 3D, Grasshopper
Song: Heavy - The Marias
Touch Designer Intro Clip
Touch Designer Pixelation
Touch Designer Audio Reactive
Grasshopper Orbit Movement
Premiere Pro Timeline
This animation compiles four separate pieces created for a previous assignment into a single, cohesive narrative. I selected the soundtrack to evoke a surreal atmosphere, leaning into the cosmic, planetary themes of my earlier work. I wanted to build an immersive void that draws the viewer in. To tie the distinct segments together, I applied a unified white pixelation effect across all four sequences. This project allowed me to experiment with new software that could showcase my ideas.
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